[Review] Anniversary no Kuni no Alice

June 23, 2010 at 1:45 AM (Game review, Otome game)

Don’t ask me why I’m doing this. I have never played any of the previous games, much less touched the game my female friend keeps screaming about, Arabians something. But one fine day while sick at home, I was flipping through the stack of games she gave me (thrust upon me, more like) and found this. So I decided I might as well give it a go since it was on PC and quite recent.

Below be screencaps and mumbling.

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[Intro + Review + mini walkthrough] Kurayami no hate de kimi wo matsu 暗闇の果てで君を待つ

March 6, 2010 at 1:47 AM (Game pointers, Game review, Otome game) ()

Been a long time since I even got to touch my personal computer. In an age where everyone is wired, I’m like a rare species. But yeah, having to work for your money hurts since there’s always a tradeoff. And my job happens to involve no computers unless you consider doing research an activity done at leisure.

In any case, whatever shit there is with my personal life, it’s not going to get splashed out here. It’s a gaming blog, not a personal one. So yes, back to the titular topic. Let’s get the intro over with.

Introduction (prologue and story synopsis)

You are the heroine who is currently on a hiking trip with her childhood friend Sakuraba. On the way to the minibus, you meet with Aoi, your senior and the student council’s president, Honami and Akiyama who are from the school’s tennis club and also going on the hike. Aoi goes on ahead with your luggage as you have apparently just woke up from your faint (which is how the creepy newsroom cutscene comes about). The four of you meet up with Mikomoto the trainee teacher and Kousaka the teacher-in-charge  where the minibus is. You board the minibus to find Aoi chatting with his polar opposite, Kazano, a student from another school.

However, on the way to your destination, the minibus meets with an accident due to a blinding flash of light and Mikomoto loses control of the bus. When you regain consciousness (wow, second time you’ve been KO’ed), you find yourself in the classroom of a deserted old school with Sakuraba and Mikomoto. As you try to open the door, you find a note. The note promises death to those who attempt to break the rules.

Mikomoto brushes it off as a silly prank and decides to climb out of the window to get help. As Sakuraba and you yourself lower him down to the ground with the curtains from the window, the two of you wonder how reliable he is. Suddenly, a sound rings through the compound… Read the rest of this entry »

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Nadepro, kisama mo seiyuu yattemiro! [Review and pointers] (ナデプロ、キサマも声優やってみろ! 攻略ヒントあり)

January 18, 2010 at 10:13 PM (Game pointers, Game review, Otome game) ()


そうだ、今回は攻略ポイント書いてあるぞ! 貴様ら、ちゃ~んと覚えとけーっ!

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Harukanaru Toki no Naka de 4 [Review + rant]

December 7, 2009 at 2:51 AM (Game review, Otome game) ()

Koei never fails to astound and bewilder. Believe me. I’m dead serious (hopefully my sincerity is shining like er… a nuclear-powered lightbulb).

Successor to the wildly popular Harukanaru Toki no Naka de 3 triptych, Harukanaru Toki no Naka de 4 was released for sale last year with a greatly-hyped and touted 3D system instead of the customary 2D one customary of KOEI games. Anyone who has played any of the games from the series (not just 3) will know that the story prologue is basically the same – an ordinary teenage schoolgirl suddenly goes back in time to so-and-so era, where she is to become the Hakuryuu no Miko and be aided in saving Kyou (in the last 3 stories anyway, not in 4) by 8 incidentally rather attractive guys called the Hachiyou. So if you set off certain events and make certain choices, you will change the story and so on.  Read on to find out what’s so different if you don’t already know. Not going to go into the specifics of each route this time, just the whole story and nothing but the story, scout’s honour.

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Bloody Call [Review+ Spoilers+ Grousing]

December 4, 2009 at 12:42 AM (Game review, Otome game) ()

やっほ~亜沙斗っス! 今日のオススメゲームは……ブラッディ・コール~♪

Yes, that game. I did say I play otome games, didn’t I?

First off, a summary of the game’s storyline. Hijiri Futaba seems to be a normal teenage schoolgirl – which is how all heroines in games start out anyway. However, all that changes when the leader of Freikorps (or whatever you’d romanize フライコール as) kicks the bucket after a period of illness. His last instructions to his right-hand-men, twins Reimei and Shirou are to get to his woman (official relation not stated or mentioned) and daughter and get them out of the city asap. However, Reimei goes against this and opts to make Futaba, whom they save from a couple of hanki, the next boss of Freikorps although they establish that she is not actually the deceased’s daughter. However, Futaba’s mother has been kidnapped and in order to save her, they must take down Freikrops’ mortal enemy – NEDE.

Spoilers ahead

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